1.12各種天賦點的具體DPS價值 (戰斗匕首賊)想做輸出王的來看看

翻譯一個很有創意的貼子,他把天賦點的價值用DPS表示出來了.
算法思路簡單,清晰.可以參考一下!

首先假設一戰斗匕首賊在raid里,背刺傷害1400,每秒DPS是750, 終結技保持每30秒一個5星切割

Adreline Rush :
Assuming you are doing 1400 expected/average backstabs, AR is 150 energy, or 150 / 60 * 1400 = 3500 damage, over 300 seconds, or a mere 11.7 DPS per talent point.
沖動 :
沖動帶來了150的額外能量(15秒回7.5次*20=150), 那么沖動帶來的傷害是 3500 =150能/60能*1400(背刺傷害). 考慮5分鐘冷卻一次,這一個天賦點等于提升了整場戰斗11.7 DPS

Murder :
Assuming you are doing 750 DPS, murder adds straight 15 DPS when it applies, or 7.5 DPS per talent point.
謀殺 :
人物DPS 750,所以謀殺2%直接增加了15DPS, 或者說, 每一點這天賦=提升整場戰斗7.5DPS

Ruthlessness :
Assuming you are using SnD only, every 30 seconds, the actual CP/s = 0.6 / 30 = 0.02 CP/s
SnD DPS is around 110 of the overall 750 DPS, so each CP is worth 110/5 * 30s = 22 DPS/CP * 30s = 660 D/CP
0.02 CP/s * 660 D/CP = 13.2 DPS, or 4.4 DPS per talent point
無情
戰斗方式保持每30秒一個5星切割(不用其他終結技,因為4.5x6秒一背刺時間剛夠), 實際等于每30秒從這個天賦收益0.6星 獎勵星/秒=0.6/30=0.02 強化切割大約占這750DPS的110DPS,則每星價值 110/5*30秒= 22DPS/星*30秒=660 傷害/每星
0.02 獎勵星/秒 * 660傷害/每星=13.2 DPS ? 13.2除以3=4.4. 則每一點這天賦給整個戰斗帶來4.4DPS

Relentless Strikes (Direct-scaling):
Assuming you are using SnD only, every 30 seconds, so its an extra 25 energy every 30 seconds.
25/60 * 1400 = 583 damage, over 30 seconds = 19.4 DPS per talent point
無情打擊
戰斗方式保持每30秒一個5星切割,則每30秒收益25能量 ? 25/60 *1400=583傷害,每30秒,每一點這天賦給整個戰斗帶來19.4DPS

Lethality
Assuming 40% Crit, and Backstab DPS assumed to be 233. Working backwards, Backstab DPS is 122 ( 0.3 * 122 + 0.7 * 122 * 2.3 = 233).
So Lethality = 122 * 0.3 = 36.6 DPS per 5 talent points, or 7.3 DPS per talent point
致命偷襲
假設有40%暴,背刺DPS定為233. 每一個這個天賦點帶來7.3DPS

Improved Poison :
Assuming no VP, 15% Hit, 2.0 speed MH and OH, Backstabbing rogue.
20% * 130 * (90% * 1 + 95% / 4) = 29.575 ~ 30 DPS per 20% proc rate.
30 DPS per 20% proc rate => 3 DPS per 2% proc rate, or 3 DPS per talent point
強化毒藥
假設,15命中.2.0速度的主手和副手匕首賊...每一點這天賦點帶來3 DPS

整理:
1. (Assasination Tier 2) 3/3 SnD is absolutely needed for combat daggers. Murder produces better DPS/talent point compare to Ruthlessness, so 2/2 Murder.
2. (Assasination Tier 3) Lethality is 7.3 DPS per talent point vs. Relentless Strikes' 19.4 DPS per talent point. 1/1 Relentless Strikes + 4/5 Lethality.
3. (Assasination Tier 3, Combat Tier 7) AR is 11.7 DPS/talent point, but would require 3 talent points investment (2 fillers), so its actually 11.7 DPS/ 3 talent points. The other choice is 1/5 Lethality @ 7.3 DPS + 2/3 Ruthlessness @ 4.4 DPS each, netting you 16.1 DPS/ 3 talent points.
1. 刺殺第2層, 3/3強化切割對戰斗匕首賊是一定要點滿的, 謀殺的天賦價值也比無情高.
所以點滿謀殺
2. 刺殺第3層,"致命偷襲"天賦價值=7.3DPS/每點, "無情打擊"天賦價值是19.4DPS/每點.我選擇1/1無情打擊, 4/5致命偷襲
3.刺殺第3,戰斗第7層. 沖動的天賦價值是11.7DPS/每點, 但是要出沖動要多點2個廢物過路,加上它自己一點,那沖動的耗費點數是3點. 那么沖動的實際價值是11.7還要除以3=3.9DPS/每點. 另一種選擇是用刺殺系的1/5的致命偷襲+2/3的無情,換取沖動 (舍棄沖動的3.9DPS/每點,帶來刺殺系7.3+8.8=16.1的DPS/每點)

最后權衡了以后的天賦是18/28/5:


Overall efficiency: 2/2 Imp SS, 3/3 Imp Gouge, 2/2 Imp Sprint as fillers (total of 7). The rest are all DPS producing talents, vs. 15/31/5 build with total of 9 fillers.?


作者說:他設想的這天賦,沒有加2點邪惡攻擊,3點鑿擊.2點強化急跑.(7點). 加的都是能對raid輸出有利的天賦. 相對于 15/31/5天賦,比它少點9點廢物(相對于raid沒用的天賦)