After this meeting, we can affirm that these guys WANT to have legacy WoW servers, that is for sure. We did everything we could to make this presentation & discussion as professional as possible, which was something that clearly was a pleasant unexpected surprise for the whole Blizzard team, Mike Morhaime included.


我們所做的一切,我們可以做出這樣的演講與討論盡可能的專業,這一點顯然是整個暴雪團隊愉快的意外驚喜,Mike Morhaime包括。

4. Why didn’t they give us a definitive answer?

First of all, don’t forget that, in a big company, nothing can be decided in one meeting and they have the right to announce any official yes or no themselves.

As they shared with us technical details, we would like to give you some information on that topic, as you deserve to know what the “tremendous work” is.


First, they DO have the source code for Vanilla WoW. Code version control systems are not something new, as it has been a standard in the industry for a long time. With these systems, they can retrieve the code at any given previous backup date.

However, in order to generate the server (and the client), a complex build system is being used. It is not just about generating the “WoW.exe” and “Server.exe” files. The build process takes data, models, maps, etc. created by Blizzard and also generates client and server specific files. The client only has the information it needs and the server only has the information that it needs.

This means that before re-launching vanilla realms, all of the data needed for the build processes has to be gathered in one place with the code. Not all of this information was under a version control system. In the end, whichever of these parts were lost at any point, they will have to be recreated: this is likely to take a lot of resources through a long development process.

In addition to the technical aspects of releasing a legacy server Blizzard also needs to provide a very polished game that will be available to their millions of players, something existing unofficial legacy servers cannot provide.

最后,這些地區無論在任何點丟失,他們將重現:這可能需要大量的資源通過一個漫長的發展過程。 除了釋放遺留服務器暴雪的技術方面也需要提供一個非常優美的游戲,將提供給他們的數以百萬計的玩家,一些現有的非官方的傳統服務器不能提供。

5. Conclusion

To sum up, the good surprise of the meeting was the level of engagement of all these Blizzard people toward making legacy servers a reality. The down side is the technical difficulty it will take to reach our objective. Blizzard is now well aware of the amount of players willing to play legacy servers, something which wasn’t the case until Nostalrius shutdown.